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Batman arkham asylum ps3 ofw
Batman arkham asylum ps3 ofw







batman arkham asylum ps3 ofw
  1. #Batman arkham asylum ps3 ofw 720p
  2. #Batman arkham asylum ps3 ofw full

Arkham City requires a firmware update upon booting, and while the dash is the same one we've had for the past year, it looks as though the new upgrade adds in the stereoscopic 3D support we've been waiting for.ĭespite seeing a full-res 720p output on both systems, the reprojection system does seem to add a very noticeable blur that seems to be more of an issue on Xbox 360.

#Batman arkham asylum ps3 ofw full

In terms of the framebuffer make-up, we see something extraordinary here: while having a full resolution 720p per eye output is expected for the PS3, we were surprised to see exactly the same set-up on 360 as well - something we did not expect to see implemented until the November dashboard update. Curiously, because of the low contrast in the art and the fact that the tearing moves from one eye to another at 16ms intervals, it isn't quite so obvious and indeed, it often looks as though the game is actually running smoother than it is in the normal 2D mode - though this comes at the expense of consistency. Curiously, frame-rate appears to be unlocked on both consoles, so while the overall experience is very similar to the 2D version, there is a lot more tearing. In short, it's not true stereoscopy as such, but utilised properly it's a good alternative.

batman arkham asylum ps3 ofw

As such, we see a massive saving on resources compared to rendering unique views for each eye. The reason for this is simple: TriOviz uses depth buffer information in order to extrapolate information for both the left and right eyes, while the engine itself only ever renders one complete viewpoint's worth of geometry and other assets. The key advantage with TriOviz is that there is very little in the way of a performance hit. 3D support via Darkworks' TriOviz has been integrated into the Unreal Engine 3 for a while now, so it's no surprise to see it showcased here in Arkham City - especially when you bear in mind that the Game of the Year edition of Arkham Asylum was the first game to implement the stereoscopic middleware.









Batman arkham asylum ps3 ofw